Resident Evil 2 Hdr Washed Out
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- #1
This can't be how the game is intended to look, right? I've seen a bunch of complaints about this after a quick Google search, but no real solutions. Then I'll go on YouTube and sentry footage of the opening areas and everything looks neat! Blacks expect black, and there's appropriate contrast between the really dark areas and bright lights.
I'1000 using a fully calibrated TCL R617 (<2 dE value for color and greyscale accurateness). All other HDR games I've played on my Pro expect fantastic. I'm no stranger to HDR tone mapping, height luminance, and everything else that factors into how HDR content looks on a uniform display.
Only Nil I practise makes this game look right. What am I missing hither? It's driving me insane and killing the intended temper of the game.
- #ii
- #three
- #4
If you look upward at the light coming into the main room, you can easily encounter the HDR works really well.
- #v
I take a hard time assertive this. You could literally lower all of the dark grey/near-black values considerably without losing detail. Outside in Raccoon City and in many night areas early in the police department are both clearly artificially brightened/faded.That is how the game is intended to wait.
If this is really intentional so that's direct upwards amateur hour on Capcom'southward part.
- #6
I mean, it could be a bug that affects every version of the game on all displays. Could as well be the creator's intent.I have a hard time believing this. You could literally lower all of the dark grey/about-black values considerably without losing detail. Outside in Raccoon City and in many dark areas early in the police department are both clearly artificially brightened/faded.If this is really intentional and then that's straight upward amateur hr on Capcom's office.
I hold that quite a few areas look washed out. Noticed it very speedily and assumed it looked better in HDR.
- #7
- #viii
- #9
Yeah, I did notice the color course shift in one case or twice when entering or exiting the main hall. What a poor design choice by Capcom, and so. Simply inexplainable.It'south definitely supposed to be that way. And its only a couple hallways, they went for a hazy gray vibe, the color grading is different based on the area. You can come across information technology modify when you transition between sections (the gate that y'all go nether to get into the primary hall for instance. If you lot go back and forth over that threshold you tin run into the color grading change, it has a slight delay). IMO it's to dissimilarity the post-obit sections when you get to the basement and stuff, where it really is pitch black black black and it immediately is a tonal shift/more stressful.
Oh well. I guess there's nothing I can do virtually it. The game but looks kinda shitty.
- #10
Information technology gets amend. It only a couple of areas.Yes, I did find the color grade shift once or twice when entering or exiting the main hall. What a poor design selection past Capcom, then. Just inexplainable.Oh well. I approximate there's cypher I can practice about information technology. The game but looks kinda shitty.
- #11
I remember it'southward a movie look thing. A lot of recent movies kinda have a low contrast thing going on, big greys tooI have a hard time believing this. You could literally lower all of the dark grey/near-blackness values considerably without losing detail. Outside in Raccoon City and in many dark areas early on on in the police force department are both clearly artificially brightened/faded.If this is actually intentional so that's straight upwardly amateur hour on Capcom's part.
- #12
- #14
lolthey were going for the classic samurai film await
- #15
- #17
I think talk of this when the game launched, and IIRC changing the colour infinite helped my epitome look less washed out.
edit: this was on PC, i don't know if ps4 has the option for rec 709
Source: https://www.resetera.com/threads/why-does-re2-on-ps4-look-so-washed-out-both-in-sdr-hdr.247486/

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